![]() ![]() networkclient (or) netc => Client side network commands.memcl = Prints memory information on client and calls garbage collector.mem = Prints memory information and unloads resources or changes garbage collector.mapdata => Writes some map data to an image.logPlayerOwnedEntities (or) logpoe => Logs player owned entities.loglevel = Telnet/Web only: Select which types of log messages are shown.loggamestate (or) lgs => Log the current state of the game.listthreads (or) lt => lists all threads.listplayers (or) lp => lists all players.listplayerids (or) lpi => Lists all players with their IDs for ingame commands.listents (or) le => lists all entities.lgo (or) listgameobjects => List all active game objects.kickall => Kicks all users with optional reason.kick => Kicks user with optional reason.junkDrone (or) jd => Local player junk drone queries.help => Help on console and specific commands.givequest => usage: givequest questname.gettime (or) gt => Get the currrent game time.getlogpath (or) glp => Get the path of the logfile the game currently writes to.getgamestat (or) ggs => Gets game stats.getgamepref (or) gg => Gets game preference.gamestage => Shows the gamestage of the local player.exportprefab => Exports a prefab from a world area.exportcurrentconfigs => Exports the current game config XMLs.exhausted => Makes the player exhausted.Dynamic mesh debug zd => Dynamic mesh debug.dms => Gives control over Dynamic Music functionality.debugweather => Dumps internal weather state to the console.optional parameter 'save perks' is set to true of your current perks levels in a CSV file next to it if the Lets you make a screenshot that will have some generic info debugshot (or) dbs => Usage: debugshot.debugmenu (or) dm => enables/disables the debugmenu.debuffplayer => Remove a buff from a player.debuff => Removes a buff from the local player. ![]()
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